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Skin: a constructive approach to modeling free-form shapes

机译:皮肤:建模自由形状的建设方法

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We present a new particle-based surface representation with which a user cna interactively sculpt free-form surfaces.The particles maintain mesh ocnnectiviyt and operte under rules that lead them to form triangulations with properties that make them suitable for use in subdivision.A user interactively guides the particles,which we call skin to grow over a given collection of polyedral elements (or skeleons),yielding a smooth surface (through subdivision) that approximates the underlyign skeletal shapes.Skin resembles blobby modleing in the constructive approach to modleing it supports,but allows a richer vocabulary of skeleton shapes,supprots sharp creases where desired,and privodes a convenient mechanism for adding multiresolution surface detail.
机译:我们介绍了一种新的粒子基表面表示,其中用户CNA交互式地雕刻自由形状表面。颗粒在引导它们形成具有使它们适用于细分的性质的三角形的规则下维持网状Ocnnectiviyt和Operte。引导我们称之为皮肤的颗粒以在给定的多茂元素(或Skeleons)上生长,产生平滑的表面(通过细分),其近似于底层骨骼形状.Skin在建设性方法中逐渐变为模型,但允许骨骼形状的更丰富的词汇量,在所需的情况下,Supprots急剧折痕,以及维权为添加多分辨率表面细节的方便机制。

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