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Spiraling Edge: fast surface reconstruction from partially organized sample points

机译:螺旋边缘:部分组织的样品点的快速表面重建

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Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized points are extremely time-consuming. Sometimes however, points are generated such that there is additional information available to the reconstruction algorithm. We present Spiraling Edge, a specialized algorithm for surface reconstruction that is three orders of magnitude faster than algorithms for the general case. In addition to sample point locations, our algorithm starts with normal information and knowledge of each point's neighbors. Our algorithm produces a localized approximation to the surface by creating a star-shaped triangulation between a point and a subset of its nearest neighbors. This surface patch is extended by locally triangulating each of the points along the edge of the patch. As each edge point is triangulated, it is removed from the edge and new edge points along the patch's edge are inserted in its place. The updated edge spirals out over the surface until the edge encounters a surface boundary and stops growing in that direction, or until the edge reduces to a small hole that is filled by the final triangle.
机译:许多应用程序产生必须进一步处理的三维点以产生表面。从一组未组织点开始的表面重建算法非常耗时。然而,有时,生成点,使得重建算法存在额外的信息。我们呈螺旋边缘,一种用于表面重建的专用算法,其比一般情况下的算法快三个数量级。除了样本点位置之外,我们的算法还以正常信息和每个点邻居的知识开头。我们的算法通过在其最近邻居的点和子集之间创建星形三角形来产生到表面的本地化近似。该表面贴片通过沿着贴片边缘局部三角划分每个点来延伸。当每个边缘点是三角形的时,它被从边缘移除,并且沿着贴片边缘的新边缘点被插入其位置。更新的边缘螺旋在表面上螺旋,直到边缘遇到表面边界并停止在该方向上生长,或者直到边缘减少到由最终三角形填充的小孔。

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