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Optimizing triangle strips for fast rendering

机译:优化三角形条带快速渲染

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Almost all scientific visualization involving surfaces is currently done via triangles. The speed at which such triangulated surfaces can be displayed is crucial to interactive visualization and is bounded by the rate at which triangulated data can be sent to the graphics subsystem for rendering. Partitioning polygonal models into triangle strips can significantly reduce rendering times over transmitting each triangle individually. We present new and efficient algorithms for constructing triangle strips from partially triangulated models, and experimental results showing these strips are on average 15% better than those from previous codes. Further, we study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips.
机译:几乎所有涉及表面的科学可视化目前通过三角形完成。可以显示这种三角形表面的速度对于交互式可视化至关重要,并且通过将三角数据可以发送到图形子系统以进行渲染的速率而界定。将多边形模型分区到三角形条带中可以显着降低渲染时间通过单独传输每个三角形。我们提出了新的和高效的算法,用于从部分三角形模型构建三角形条带,并且显示这些条带的实验结果平均比以前代码的那些更好15%。此外,我们研究了更大的缓冲尺寸和各种排队学科对三角带的有效性的影响。

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