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Object-oriented interactive modeling for virtual environments

机译:面向对象的虚拟环境交互式建模

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This paper presents the use of object-oriented programming paradigm, such as C++, for the natural and flexible specification of interactive modeling process. The top level of our modeling hierarchy is divided into two basic collections: geometric forms and interactive devices. In the geometry superclass, three classes-ListItem, CircItem, and CircList-are defined as a class-type structure that can be dynamically inserted and deleted upon the user's interactions in real time. Class ListItem, as an item abstraction, is further derived to several primitive subclasses whose instances can be combined into various geometrical forms. The interactive device superclass, on the other hand, is currently derived into two typical interactive devices: keyboard and mouse. Their behaviors specify the two basic interactive control functionalities: states and 3D movement sensing, which can be similarly defined for the virtual device subclasses such as 3D mouse and DataGlove. The class-modeling prototype defined in our system has been experimented for the interactive modeling of multiple room environments with objects placed within them.
机译:本文介绍了使用面向对象的编程范例的,如C ++,用于交互式建模过程的自然和柔性规格。我们的建模层次结构的顶层被分为两个基本类别:几何形式和交互设备。在几何超类,三类-列表项,CircItem,和CircList-被定义为可以被动态地插入并根据用户的实时交互删除的类型结构。类列表项,作为项目抽象,进一步推导出几个原始子类,其实例可以组合成各种几何形式。交互设备的超类,在另一方面,目前衍生为两个典型交互设备:键盘和鼠标。他们的行为指定两个基本交互式控制功能:状态和三维运动感测,其可以为虚拟设备子类,如3D鼠标和数据手套被类似地定义。在我们的系统中定义的类模型样机已经尝试多的室内环境与放置在其中的对象交互建模。

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