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Extending UML for modeling of multimedia applications

机译:扩展UML以进行多媒体应用的建模

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An analysis of how visual modeling of structure and dynamic behavior of a multimedia application differs from modeling conventional software yields that aspects of the graphical user interface and time-dynamic behavior ought to be integral partsof a coherent multimedia application model. In this sense, we extend the model-view-controller paradigm towards multimedia. As a result, we present OMMMA-L, a visual Language for the Object-Oriented Modeling of MultiMedia Applications that is based on the Unified Modeling Language (UML). The structural and behavioral diagram types of UML have been analyzed and are adapted and extended according to multimedia application characteristics. A presentation diagram is introduced and integrated to adequatelydescribe the visual presentation. In addition to explaining the different diagram types, we also give pragmatic guidelines on how to deploy and combine the various diagrams.
机译:多媒体应用的结构和动态行为的视觉建模如何与建模传统软件的视野建模的分析产生了图形用户界面和时间动态行为的各个方面应该是相干多媒体应用模型的组成部分。从这个意义上讲,我们将模型 - 视图控制器范例扩展到多媒体。结果,我们呈现了基于统一建模语言(UML)的多媒体应用的面向对象建模的视觉语言。已经分析了UML的结构和行为图类型,并根据多媒体应用特征进行调整和扩展。介绍并集成了演示图以充分衡量视觉演示。除了解释不同的图表类型外,我们还提供了如何在如何部署和组合各种图表的语用指南。

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