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Utilizing 6D head-tracking data for stereoscopic computer-graphics perspective transformations

机译:利用用于立体计算机 - 图形透视变换的6D头跟踪数据

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Stereoscopic display systems, with both left and right eye fields appearing on a single display surface, have recently been used in combination with head-tracking technology. The result has been a new Virtual Reality paradigm, where the display surface represents a window into a virtual world. Within this paradigm, the user may intuitively alter the rendered perspective by changing his head position or orientation. This paper outlines a methodology for generating real-time projection transformations that apply to single-display stereoscopic viewing systems with head-tracking. Numerous transformations may be applied to a scene in response to head-tracking data. These include scene rotation, scene translation, field of view angle changes, variation of the stereoscopic interaxial separation, parallax axis rotation, and stretching of the displayed projections. I will describe the implementation of these operations. In some situations, software should respond to head-tracked input in an exaggerated manner. In other cases, graphics transformations should be moderated. Certain head-tracked input may not be useful at all. The overall goal is for the user to experience the three-dimensional scene in a convenient, natural, and intuitive manner.
机译:立体显示系统,在单个显示表面上出现的左眼和右眼场,最近与头部跟踪技术结合使用。结果是一个新的虚拟现实范例,其中显示表面表示到虚拟世界的窗口。在该范例中,用户可以通过改变头位置或方向直观地改变渲染的视角。本文概述了一种用于生成实时投影变换的方法,该变换适用于具有头部跟踪的单显示立体视野。响应于头跟踪数据,可以将许多变换应用于场景。这些包括场景旋转,场景转换,视野视角变化,立体互跃分离的变化,视差轴旋转,以及显示的突起的拉伸。我将描述这些操作的实施。在某些情况下,软件应以夸大的方式响应头部跟踪输入。在其他情况下,应审核图形变换。某些头部跟踪输入可能根本无用。总体目标是让用户以方便,自然和直观的方式体验三维场景。

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