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Interpretive Play and the Player Psychology of Optimal Arousal Regulation

机译:诠释戏剧和最佳唤醒法规的运动员心理

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Building on previous discussions of interpretive play in story-focused digital games, a psychological foundation of narrative interpretation is proposed. First, how narrative information is synthesized with prior experiences and expectations into 'situation models' in long-term memory. Second, how pleasure is derived from increased arousal through engaging with novel, unfamiliar stimuli. This psychological foundation is then compared to contemporary approaches to narrative design, particularly in Her Story and Dear Esther. The relevance of the proposed cognitive psychological foundation is also considered in regard to digital games with no documented intentional use psychologically, primarily through an analysis of player behaviour and response in Gone Home. Results are comparable to the psychological model, particularly the prominent roles of recalling and forming expectations, and how player attention is often attracted to novel, unfamiliar, or unexpected stimuli. The ongoing aim of this work is to further investigate interpretive play in the context of digital games and continue to develop the cognitive psychological foundation. Future work shall also contextualise the research and findings though the development of commercial games.
机译:建议在以前的讨论中讨论以讲故事的数字游戏的讨论,提出了叙事解释的心理基础。首先,如何在长期记忆中与先前经验和期望合成叙述信息。其次,通过与新颖的,不熟悉的刺激引起的唤醒量增加了令人愉快的乐趣。然后将这种心理基础与当代对叙事设计的方法进行比较,特别是在她的故事和亲爱的Esther。拟议的认知心理基金会的相关性也被认为是在数字游戏方面,没有记录的故意使用心理上,主要是通过分析玩家行为和回家的反应。结果与心理模型相当,特别是回顾和形成期望的突出角色,以及球员的注意力往往被新颖,不熟悉或意外的刺激所吸引。这项工作的持续目的是进一步调查数字游戏背景下的解释性戏剧,并继续发展认知心理基础。未来的工作也应在商业游戏的发展中,背景上的研究和调查结果。

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