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A distributed client-puzzle mechanism to mitigate bandwidth attacks

机译:分布式客户拼图机制,用于缓解带宽攻击

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The use of client puzzles has been recognized as a preventive defense against resource exhaustion attacks. Its original schemes, however, cannot be used against bandwidth attacks. To resolve this, some defense mechanisms have recently been proposed in which the puzzles are created and the answers are evaluated by the routers distributed over the network. Although interesting, these mechanisms are of high complexity and their success relies on high cooperation from core routers, a thing that is not possible in the near future. In this paper, we propose a novel distributed puzzle-based defense mechanism against bandwidth attacks. Unlike the earlier solutions, it only requires cooperation from the routers within a single autonomous system. To attain such a cooperation, we suggest the use of incentive mechanisms with money. We also employ game theory to decide on appropriate payments to cooperating routers as well as to adjust the difficulty level of the puzzles. Simulation results show that our mechanism is effective in mitigating bandwidth attacks.
机译:客户难题的使用被认为是防止资源耗尽攻击的预防性。但是,它的原始方案不能用于带宽攻击。要解决此问题,最近提出了一些防御机制,其中创建了谜题,并通过分布在网络上的路由器来评估答案。虽然有趣的是,这些机制具有很高的复杂性,其成功依赖于核心路由器的高合作,这是在不久的将来不可能的事情。在本文中,我们提出了一种用于带宽攻击的新型分布式拼图防御机制。与早期的解决方案不同,它只需要从单一自主系统中的路由器中的合作。为了获得这种合作,我们建议使用与金钱的激励机制。我们还采用博弈论来决定合作路由器的适当付款,并调整难题的难度水平。仿真结果表明,我们的机制在缓解带宽攻击方面是有效的。

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