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Perpetually Dominating Large Grids

机译:永久主导大网格

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摘要

In the Eternal Domination game, a team of guard tokens initially occupies a dominating set on a graph G. A rioter then picks a node without a guard on it and attacks it. The guards defend against the attack: one of them has to move to the attacked node, while each remaining one can choose to move to one of his neighboring nodes. The new guards' placement must again be dominating. This attack-defend procedure continues perpetually. The guards win if they can eternally maintain a dominating set against any sequence of attacks, otherwise the rioter wins. We study rectangular grids and provide the first known general upper bound for these graphs. Our novel strategy implements a square rotation principle and eternally dominates m×n grids by using approximately mn/5 guards, which is asymptotically optimal even for ordinary domination.
机译:在永恒的统治游戏中,一个保护令牌团队最初占据了图表G上的主导集合。然后一个骚乱者在没有警卫的情况下挑选一个节点并攻击它。警卫抵御攻击:其中一个必须移动到攻击节点,而每个剩余的人可以选择移动到他的邻近节点之一。新卫队的展示位置再次占据主导地位。这种攻击措施永远不会继续。如果他们可以永远保持针对任何攻击序列的主导集合,守卫赢了,否则骚乱者赢得了。我们研究矩形网格,并为这些图提供第一个已知的一般上限。我们的新颖策略实现了一个方形旋转原理,并且通过使用大约Mn / 5守卫永久主导M×N电网,即使对于普通统治,即使对于普通统治也是渐近的最佳的。

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