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Interactions of Twitch Users and Their Usage Behavior

机译:抽搐用户的互动及其使用行为

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In recent years social live streaming services (SLSSs) like YouNow or Periscope are becoming more and more popular. Within the gaming and E-sports industry, Twitch became one of the biggest live streaming platforms for video games in late 2014. This paper analyzes the usage behavior and interactions of Twitch users, especially their wish to get involved in a live-stream. The study is a quantitative analysis based on an online questionnaire, which was completed by 603 Twitch users. Both user groups, 'viewers' and 'streamers', participated in the study. Additionally, streamers with different popularity (follower size) were observed to get an insight of the interactions between Twitch users.
机译:近年来,社交现场流动服务(SLSS),如YOW或Periscope,变得越来越受欢迎。在游戏和电子运动行业内,Twitch成为2014年底最大的视频游戏现场直播平台之一。本文分析了抽搐用户的使用行为和互动,尤其是他们希望参与直播。该研究是基于在线问卷的定量分析,该调查问卷由603个抽搐用户完成。用户组,“观众”和“娱乐者”都参与了这项研究。此外,观察到具有不同普及(追随者尺寸)的飘带,以了解抽搐用户之间的相互作用。

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