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Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality

机译:评估对医院室内设计的情绪反应:使用虚拟现实的研究

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Many studies have shown the ability of interior design elements (e.g., artwork, nature, home elements) to elicit positive emotions on hospital users thereby enhancing the healing process. Nevertheless, it is not clear whether such elements can affect users' emotional responses during a VR experience. In this study we explored the influence of interior design elements (i.e., landscape poster, painting, plant and home chair), on the participants' emotional responses after being exposed to 3D virtual hospital rooms. We used a short version of Zipers scales, developed by Zuckerman, to explore participants' emotional responses regarding 28 rooms, resulting from all the possible combinations of the identified elements plus a neutral and a negative room. Our sample included 30 university students. The results show that the more elements present in the hospital room the more positive the emotional response. The landscape and artwork elements emitted positive responses, whereas the home chair did not.
机译:许多研究表明了室内设计元素(例如,艺术品,自然,家庭元素)的能力,以引发医院用户的积极情绪,从而提高愈合过程。尽管如此,目前尚不清楚这些元素在VR体验中是否会影响用户的情绪反应。在这项研究中,我们探讨了室内设计元素(即,景观海报,绘画,植物和家庭椅子)的影响,参与者在接触到3D虚拟医院之后的参与者的情绪反应。我们使用了由Zuckerman开发的短版Zipers秤,探讨参与者的情感反应,了解了28间房间,由所识别的元素加上中性和负空间产生的所有可能的组合。我们的样品包括30名大学生。结果表明,医院室内的元素越多,情绪反应越积极。景观和艺术品元素发出了积极的反应,而归属椅子没有。

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