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None Ghosting Artifacts Stitching Based on Depth Map for Light Field Image

机译:无基于光场图像的深度图的无重影神器缝合

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Due to hardware limitations, existing light field (LF) capturing devices cannot offer sufficient field of view for building 6 degrees of freedom (6 DOF) VR applications. LF image stitching methods can be used to address this problem. The state-of-the-art LF stitching methods highly depend on the stitching accuracy of center view which is essentially a 2D image stitching task. However, conventional 2D image stitching methods usually suffer from the ghosting artifacts. In this paper, a None Ghosting Artifacts (NGA) stitching method is proposed to tackle this problem. We theoretically reveal the intrinsic cause of the ghosting artifacts and then further verify that different depth scenes require different homography matrices for warping. Therefore, the clustered depth map is employed to segment the scene into several layers, and the layer-specific homography matrix is computed for warping. An interpolation mechanism is also proposed to ensure that each layer has its own transformation. Compared with state-of-the-art stitching methods aiming to alleviate ghosting artifacts, experimental results show that the proposed method not only stitches images without ghosting artifacts, but also achieves realistic perspective transformation.
机译:由于硬件限制,现有光场(LF)捕获设备无法为构建6度自由(6 DOF)VR应用提供足够的视野。 LF图像拼接方法可用于解决这个问题。最先进的LF拼接方法高度依赖于中心视图的缝合精度,这基本上是2D图像拼接任务。然而,传统的2D图像缝合方法通常遭受重影伪像。在本文中,提出了无重影伪像(NGA)缝合方法来解决这个问题。理论上我们揭示了重影文物的内在原因,然后进一步验证不同的深度场景需要不同的相同矩阵进行翘曲。因此,采用聚类深度图以将场景分段为几个层,并且计算了层特定的同性矩阵以进行翘曲。还提出了一种插值机制,以确保每层具有自己的变换。与最先进的缝合方法相比,旨在缓解重影伪影,实验结果表明,该方法不仅缝合了没有重影伪影的图像,而且还实现了现实的透视变换。

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