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Research into Interactive Digital Narrative: A Kaleidoscopic View

机译:互动数字叙事的研究:一种万花筒镜片观

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We are at a milestone moment in the development of the cultural form of Interactive Digital Narrative (IDN), and in the development of the study of IDN as a field of academic research and graduate education. We can date the beginning of the field to the late 1960s with the release of Joseph Weizenbaum's Eliza in 1966, and recognize the late 1990s as another turning point when 30 years of diverse development began to coalesce into a recognizable new media practice. For the past 20 years we have seen accelerated growth in theory and practice, but the discourse has been split among contributory fields. With the convening of IDN as the focus of study in its own right, we can address key questions, such as its distinct history, taxonomy, and aesthetics. We can also recognize more clearly our unique challenges in studying a field that is evolving rapidly, and from multiple intersecting genetic strains. We can also articulate and investigate the potential of IDN as an expressive framework for engaging with the most pressing themes of human culture of the 21st century, and as a cognitive scaffold for increasing our individual and collective understanding of complex systems.
机译:我们正处在交互式数字叙事(IDN)的文化形式的发展具有里程碑意义的时刻,并在IDN的研究为学术研究和研究生教育的领域的发展。我们可以日期字段的开始到20世纪60年代后期与约瑟夫魏泽鲍姆伊丽莎发布于1966年,并承认90年代末作为另一个转折点30年多元化发展的开始凝聚成一个公认的新媒体业务。在过去的20年中,我们已经看到在理论和实践上加速增长,但话语中已缴费领域中分裂。随着IDN的在自己的权利的召开作为研究的重点,我们可以解决的关键问题,比如其独特的历史,分类学和美学。我们也可以更清楚地认识我们独特的挑战,在学习,正在迅速发展的一个领域,从藕节遗传品系。我们也可以阐明和调查IDN的潜力,与21世纪的人类文化的最紧迫的主题搞一个表达框架,并作为提高复杂系统的个人和集体的理解认知支架。

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