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The Transreality Interaction Platform: Enabling Interaction Across Physical and Virtual Reality

机译:传统互动平台:实现身体和虚拟现实的互动

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The convergence of the Internet of Things (IoT) and interactive systems will enable future interactive environments which transcend physical and virtual reality. Embedded Things provide sensors and actuators to virtualize the physical environment, while Interactive Things extend the virtualized environment with modalities for human interaction, ranging from tangible and wearable interfaces to immersive virtual and augmented reality interfaces. We introduce the Transreality Interaction Platform (TrIP) to enable service ecosystems which situate virtual objects alongside virtualized physical objects and allow for novel ad-hoc interactions between humans, virtual, and physical objects in a transreality environment. TrIP provides a generalized middleware platform addressing the unique challenges that arise in complex transreality systems which have yet to be fully explored in current IoT or HCI research. We describe the system architecture, data model, and query language for the platform and present a proof-of-concept implementation. We evaluate the performance of the implementation and demonstrate its use integrating embedded and interactive things for seamless interaction across physical and virtual realities.
机译:事物互联网(IOT)和交互式系统的融合将使未来的交互环境超越物理和虚拟现实。嵌入式的东西提供了传感器和执行器来虚拟化物理环境,而交互式事件将虚拟化环境扩展到人类交互的模式,从有形和可穿戴接口范围到沉浸式虚拟和增强现实接口。我们介绍了传输互动平台(行程),以使服务生态系统能够与虚拟化物理对象一起使用虚拟对象,并允许在传统环境中的人类,虚拟和物理对象之间的新型ad-hoc交互。旅行提供了一种广义中间件平台,解决了在当前IOT或HCI研究中尚未完全探索的复杂传统系统中出现的独特挑战。我们描述了该平台的系统架构,数据模型和查询语言,并呈现了概念验证实现。我们评估实施的表现,并展示其使用集成嵌入式和互动事物,以实现身体和虚拟现实的无缝互动。

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