首页> 外文会议>IFIP TC 14 International Conference on Entertainment Computing >Partner Character Attracting Consumers to a Real Store
【24h】

Partner Character Attracting Consumers to a Real Store

机译:伙伴角色吸引消费者到真正的商店

获取原文

摘要

The diversification of personal tastes and the rapid increase in choices makes it difficult to select things that suits them. For service providers it is fixedly segmented like a conventional mass media It is becoming more difficult to provide advertisements and services to individuals. Because of these circumstances, it is requested that we can accurately acquire personal preferences and analyze them. On the other hand, attention is focused on O2O, which connects online actions to offline online shopping in real stores. We also use gaming which makes various elements of everyday life into a game, Measures have also been taken to immerse and positively tackle purchasing behavior. In the marketing field, it is said that narrative is important for inducing user's behavior. Therefore, in this research, we construct a partner character system based on scenario game and verify whether we can increase purchasing behavior in a real shop by making users engage in the system using scenarios and characters that can be friends with users.
机译:个人口味的多样化和选择的快速增加使得难以选择适合它们的东西。对于服务提供商来说,它与传统的大众媒体一样多样化,它变得越来越难以向个人提供广告和服务。由于这些情况,请求我们可以准确获取个人喜好并分析它们。另一方面,注意力集中在O2O上,这将在线行动连接到实际商店的离线在线购物。我们还使用游戏,使日常生活中的各种元素变成游戏,措施也被采取沉浸和积极解决采购行为。在营销领域,据说叙述对于诱导用户的行为很重要。因此,在本研究中,我们通过方案游戏构建一个合作伙伴角色系统,并通过使用户使用可以成为用户朋友的方案和字符来验证我们是否可以通过能够从系统从事系统中的系统来增加购买行为。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号