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Numerical Simulation of Blast-Wave-Particle and Contact Interaction Induced by a Detonation in Condensed Matter

机译:凝结物中爆炸引起的爆发粒子和接触相互作用的数值模拟

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In this paper we present planar and axisymmetric numerical simulations of detonation-induced blast-wave-particle and contact interaction. The numerical method is a finite-volume based solver with diffuse material interface model. Validation of the solver is demonstrated by comparing to existing experimental data. We compute the unsteady inviscid drag coefficient as a function of time, and show that the force due to contact impact on particles is orders of magnitude higher than that by interaction with the transimitted shock in air, and the pressure in the particle due to contact impact is on the order of the shock pressure in the explosive, leading to significant compaction of the pack. Also, the interaction of layers of particles introduces additional subsequent drag and pressure peaks. The maximum drag coefficient increases with packing fraction, and the higher the packing fraction, the closer the value of C_d to that of 1-D. We also demonstrated that the drag is higher in planar than in axisymmetric geometry, as expected and similar to the well known results of flow past cylinder versus sphere.
机译:本文在爆轰诱导的爆炸诱导的鼓膜粒子和接触相互作用的平面和轴对称数值模拟。数值方法是基于有限体积的求解器,具有漫射材料界面模型。通过与现有的实验数据进行比较来证明求解器的验证。我们将非稳态载体拖动系数计算为时间的函数,并且表明由于接触粒子的接触冲击而导致的力量比与空气中的过流冲击相互作用的数量级,以及由于接触冲击而导致的颗粒中的压力是在爆炸物中的冲击压力的顺序,导致包装的重大压实。而且,颗粒层的相互作用引入了额外的后续阻力和压力峰。最大拖动系数随包装分数而增加,填充分数越高,C_D的越近1-d的值越近。我们还证明了平面的阻力比在轴对称几何形状中更高,如预期的,并且类似于流过圆柱的众所周知的流程结果与球体相似。

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