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Domain Analysis for a Video Game Metadata Schema: Issues and Challenges

机译:视频游戏元数据模式的域分析:问题和挑战

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As interest in video games increases, so does the need for intelligent access to them. However, traditional organization systems and standards fall short. Through domain analysis and cataloging real-world examples while attempting to develop a formal metadata schema for video games, we encountered challenges in description. Inconsistent, vague, and subjective sources of information for genre, release date, feature, region, language, developer and publisher information confirm the imporatnce of developing a standardized description model for video games.
机译:随着对视频游戏的兴趣增加,智能访问需要智能访问。但是,传统组织系统和标准差不安。通过域分析和编目现实世界示例,同时尝试开发用于视频游戏的正式元数据模式,我们在描述中遇到了挑战。流派的不一致,模糊和主观信息来源,发布日期,特征,区域,语言,开发人员和发布者信息确认了开发视频游戏标准化描述模型的不知数。

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