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Ways to Compute in Euclidean Frameworks

机译:在欧几里德框架中计算的方法

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摘要

This tutorial presents what kind of computation can be carried out inside a Euclidean space with dedicated primitives-and discrete or hybrid (continuous evolution between discrete transitions) time scales. The presented models can perform Classical (Turing, discrete) computations as well as, for some, hyper and analog computations (thanks to the continuity of space). The first half of the tutorial presents three models of computation based on respectively: ruler and compass, local constraints and emergence of polyhedra and piece-wise constant derivative. The other half concentrates on signal machines: line segments are extended and replaced on meeting. These machines are capable hyper-computation and analog computation and to solve PSPACE-problem in "constant space and time" though partial fractal generation.
机译:本教程介绍了与专用基元和离散或混合(连续转换)时间尺度的欧几里德的空间内部提供了哪种计算。呈现的模型可以进行经典(图灵,离散)计算,以及某些,超级和模拟计算(由于空间的连续性)。本教程的上半年分别介绍了三个基于三种计算的计算:统治者和指南针,局部约束和多层的恒定恒定衍生物的出现。另一半集中在信号机上:线段延长并在会议上替换。这些机器具有超计算和模拟计算,并在“常数空间和时间”中解决了PSPACE问题,尽管部分分形生成。

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