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Finite Population Trust Game Replicators

机译:有限人口信托游戏复制器

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Our previous work introduced the N player trust game and examined the dynamics of this game using replicator dynamics for an infinite population. In finite populations, quantization becomes a necessity that introduces discontinuity in the trajectory space, which can impact the dynamics of the game differently. In this paper, we present an analysis of replicator dynamics of the N player trust game in finite populations. The analysis reveals that, quantization indeed introduces fixed points in the interior of the 2-simplex that were not present in the infinite population analysis. However, there is no guarantee that these fixed points will continue to exist for any arbitrary population size; thus, they are clearly an artifact of quantization. In general, the evolutionary dynamics of the finite population are qualitatively similar to the infinite population. This suggests that for the proposed trust game, trusters will be extinct if the population contains an untrustworthy player. Therefore, trusting is an evolutionary unstable strategy.
机译:我们以前的工作介绍了N播放器信托游戏,并使用Reparicator Dynamics进行Infinite人口检查此游戏的动态。在有限群体中,量化成为在轨迹空间中引入不连续的必要性,这可能会影响游戏的动态。在本文中,我们在有限群体中的N球员信任游戏的复制器动态分析。该分析表明,量化确实在无限群体分析中引入了不存在的2-Simplex内部的固定点。但是,没有保证这些固定点将继续存在任何任意人口规模;因此,它们显然是量化的伪影。通常,有限群体的进化动态与无限群体定性类似。这表明对于拟议的信任游戏,如果人口包含不值得信任的球员,则克拉特人将灭绝。因此,信任是一种进化的不稳定策略。

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