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Doomsday Equilibria for Omega-Regular Games

机译:为欧米茄定期比赛的世界末日均力

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Two-player games on graphs provide the theoretical framework for many important problems such as reactive synthesis. While the traditional study of two-player zero-sum games has been extended to multi-player games with several notions of equilibria, they are decidable only for perfect-information games, whereas several applications require imperfect-information games. In this paper we propose a new notion of equilibria, called doomsday equilibria, which is a strategy profile such that all players satisfy their own objective, and if any coalition of players deviates and violates even one of the players objective, then the objective of every player is violated. We present algorithms and complexity results for deciding the existence of doomsday equilibria for various classes of ω-regular objectives, both for imperfect-information games, and for perfect-information games.We provide optimal complexity bounds for imperfect-information games, and in most cases for perfect-information games.
机译:图中的双人游戏为反应合成等许多重要问题提供了理论框架。虽然对双人零和游戏的传统研究已经扩展到多人游戏,但是只有几个均衡的概念,它们只能用于完美信息游戏,而几种应用需要不完美的信息游戏。在本文中,我们提出了一种新的均衡概念,称为世界末日均衡,这是一个战略概况,使所有球员满足自己的目标,以及任何球员联盟偏离甚至违反球员的目标,那么每一个球员被侵犯了。我们提供算法和复杂性结果,用于决定各种类别的ω-常规目标,无论是不完美信息游戏,以及完美信息游戏。我们为不完美信息游戏提供最佳的复杂性界限,以及最多完美信息游戏的案例。

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