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Reversible 3D Image Data Hiding with Quality Enhancement

机译:可逆3D图像数据隐藏质量增强

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The 3D image constructed by a texture image plus a depth map is popular for stereo representation. When embedding data in the depth map, conventional reversible data hiding algorithms, which are designed for gray and color images, are not suitable. In this paper, we propose a novel reversible data hiding method in the depth map for quality enhancement. By optimizing the selection of prediction error and embedding data with the help of depth no-synthesis-error model (D-NOSE), the proposed scheme can embed more data with less distortion. The hidden data are the compressed residual error between the actual view and the virtual view. The watermarked depth map can directly be used to synthesis a same virtual view as in depth-image-based rendering (DIBR). After extracting the hidden data, a higher quality virtual view can be obtained by adding the residual error to the synthesized virtual view. Experimental results show that the virtual view with higher quality is obtained, and higher embedding capacity is achieved as well.
机译:由纹理图像加上深度图构造的3D图像对于立体声表示,是流行的。当嵌入深度图中的数据时,用于灰色和彩色图像的传统可逆数据隐藏算法不合适。在本文中,我们提出了一种在深度图中的新型可逆数据隐藏方法进行质量增强。通过在深度无综合误差模型(D-鼻子)的帮助下优化预测误差和嵌入数据,所提出的方案可以嵌入更少的失真的数据。隐藏数据是实际视图和虚拟视图之间的压缩残余错误。水印深度映射可以直接用于合成与基于深度图像的渲染(DIBR)的相同的虚拟视图。在提取隐藏数据之后,可以通过将剩余错误添加到合成的虚拟视图来获得更高质量的虚拟视图。实验结果表明,获得质量越高的虚拟视图,也实现了更高的嵌入能力。

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