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Defining and Structuring the Dimensions of User Experience with Interactive Products

机译:使用互动产品定义和构建用户体验的维度

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The goal of this research is to define the dimensions of User Experience (UX) with interactive products and systems in order to lay the ground for the construction of a subjective assessment tool for UX. After defining UX. we describe several characteristics of UX and present key elements of some UX models in order to understand the ins and outs and the process of UX. Then we present the results of two empirical studies wherein 77 persons were asked to tell UX stories with products. From their stories we extracted 12 UX dimensions which can be grouped around two poles: Product and User. Thereafter we present the underpinning model and an outline of a new UX subjective assessment tool based on the assessment model of NASA-TLX, a well-known tool for assessing mental workload. As conclusion, we indicate the next steps of the construction and validation of the new tool.
机译:本研究的目标是利用交互式产品和系统来定义用户体验(UX)的维度,以便为UX构建主观评估工具的地面。定义UX后。我们描述了一些UX模型的UX和当前关键元素的几个特征,以了解INS和OUT和UX的过程。然后我们介绍了两个实证研究的结果,其中77人被要求与产品告诉UX故事。从他们的故事中,我们提取了12个UX尺寸,可以在两极上分组:产品和用户。此后,我们提出了基于NASA-TLX的评估模型,是NASA-TLX的评估模型,提供了一种用于评估精神工作量的知名工具的新UX主体评估工具的概要。结论,我们表示新工具建设和验证的下一步。

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