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Designing the Interface to Encourage More Cognitive Processing

机译:设计界面以鼓励更多认知处理

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Cognitive engineering aims to provide operators with immediate access to as much relevant information as possible. However, this can encourage display-based strategies that do not involve committing information to memory. To overcome this problem, a somewhat counterintuitive method is discussed, based upon the theory of soft constraints [1], that involves delaying access to some critical information by one or two seconds. This design technique induces a more planful and memory-based strategy that can improve recall, develop more planning behavior, improve problem solving, and protect against the negative effects of interruption. Furthermore, we provide some preliminary results that this more memory-intensive strategy can be trained through past experience with high access cost and then used in situations where access cost is minimal. This was the case when only half of the training trials involved a higher access cost. Further research is needed to ascertain how long training effects last and what are the ideal training regimes for different types of task.
机译:认知工程旨在为运营商立即访问尽可能多的相关信息。但是,这可以鼓励基于显示的策略不涉及向内存承诺信息。为了克服这个问题,基于软限制理论[1]的理论,讨论了一种违反逆情的方法,这涉及在一到两秒延迟对某些关键信息的访问。这种设计技术诱导了一种更平切和基于内存的策略,可以提高召回,开发更多规划行为,改善问题解决,并防止中断的负面影响。此外,我们提供了一些初步结果,即通过高额接入成本的过去经验可以训练这种更具内存密集型策略,然后在访问成本最小的情况下使用。这是这种情况,只有一半的培训试验涉及更高的访问成本。需要进一步的研究来确定持续培训效果的时间以及不同类型任务的理想培训制度。

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