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Moving Objects with 2D Input Devices in CAD Systems and Desktop Virtual Environments

机译:使用CAD系统和桌面虚拟环境中使用2D输入设备移动对象

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Part assembly and scene layout are basic tasks in 3D design in Desktop Virtual Environment (DVE) systems as well as Computer Aided Design (CAD) systems. 2D input devices such as a mouse or a stylus are still the most common input devices for such systems. With such devices, a notably difficult problem is to provide an efficient and predictable object motion in 3D based on their 2D motion. This paper presents a new technique to move objects in CAD/DVE using 2D input devices. The technique presented in this paper utilizes the fact that people easily recognize the depth-order of shapes based on occlusions. In the presented technique, the object position follows the mouse cursor position, while the object slides on various surfaces in the scene. In contrast to existing techniques, the movement surface and the relative object position is determined using the whole area of overlap of the moving object with the static scene. The resulting object movement is visually smooth and predictable, while avoiding undesirable collisions. The proposed technique makes use of the framebuffer for efficiency and runs in real-time. Finally, the evaluation of the new technique with a user study shows that it compares very favorably to conventional techniques.
机译:零件装配和场景布局是桌面虚拟环境(DVE)系统中的3D设计中的基本任务以及计算机辅助设计(CAD)系统。诸如鼠标或触控笔的2D输入设备仍然是这种系统的最常见的输入设备。利用这种设备,显着困难的问题是基于其2D运动提供3D中的高效且可预测的对象运动。本文介绍了一种使用2D输入设备在CAD / DVE中移动对象的新技术。本文呈现的技术利用人们在闭塞的基础上容易地识别形状的深度顺序的事实。在呈现的技术中,对象位置遵循鼠标光标位置,而物体在场景中的各种表面上滑动。与现有技术相反,使用移动物体的整个区域与静态场景来确定移动表面和相对对象位置。由此产生的物体运动在视觉上平滑和可预测,同时避免不希望的碰撞。所提出的技术利用帧缓冲的效率并实时运行。最后,使用用户学习的新技术的评估表明它对传统技术非常有利地进行比较。

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