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Online Square Packing

机译:在线广场包装

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摘要

We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as they arrive, minimizing the resulting height. Just like in the classical game of Tetris, each square must be moved along a collision-free path to its final destination. In addition, we account for gravity in both motion and position. We apply a geometric analysis to establish a competitive factor of 3.5 for the bottom-left heuristic and present a 34/13≈2.6154-competitive algorithm.
机译:我们以在线方式分析包装方块的问题:给定宽度1的半无限条带,并且在上面从上面到达的侧长度的未知平方序列。目标是在到达时包装这些物品,最小化得到的高度。就像在俄罗斯的典型游戏中一样,每个广场必须沿着一个无碰撞路径移动到其最终目的地。此外,我们在运动和位置占重力。我们应用几何分析,以便为左下方启发式建立3.5的竞争因子,并呈现34/13〜12.6154竞争算法。

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