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On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences

机译:关于管理互动虚拟体验的影响模型的使用

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We highlight some of the characteristics of existing technical approaches to the management of interactive experiences and motivate computational models of influence, a technique we are developing to aid drama managers in the persuasion of players to make decisions that are consistent with an author's goals. Many of the existing approaches to managing interactive experiences have focused on the physical manipulation of the environment, but we argue instead for the use of theories from social psychology and behavioral economics to affect the adoption of specific goals by the player.
机译:我们突出了现有技术方法的一些特点,以管理互动经验管理和激励影响的计算模型,我们正在开发的技术,以帮助戏剧经理在劝说球员,以制定与作者目标一致的决定。许多现有的管理互动经历的方法都集中在环境的身体操纵中,但我们争论从社会心理学和行为经济学中使用理论,以影响球员采用特定目标。

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