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Congestion Games for Distributed Radio Access Selection in Broadband Networks

机译:宽带网络中分布式无线电接入选择的拥塞游戏

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Nowadays networks are characterized by the abundance of diverse Radio Access Interfaces (RAI) in the same operating area. The various wireless interfaces can belong to the same Radio Access Technology or not. In such a scenario, a mobile user will be able to select selfishly one of the available radio interfaces in order to enhance its own performance. Therefore, the radio access selection policy is vital and must be designed astutely to avoid resource wastage. In this paper, the RAI selection process is apprehended as a congestion game which is a class of noncooperative games in which users share a common set of limited resources. The cost sustained by a given user depends upon the congestion impact inflected by other users sharing the same resource. Devising distributed resource sharing schemes that optimize user air interface selection depends crucially on the existence of Nash equilibria for the modelling congestion games. In this paper, we model the downlink access for three main broadband technologies (WiMAX, WiFi and 3.5G HSDPA) and study the existence of pure Nash equilibria for various multi-RAI scenarios involving those technologies.
机译:如今网络的特点是相同操作区域中的丰富多样的无线电接入接口(RAI)。各种无线接口可以属于同一无线电接入技术。在这样的场景中,移动用户将能够选择自私的无线电接口,以提高其自身性能。因此,无线电接入选择策略至关重要,必须谨慎设计以避免资源浪费。在本文中,RAI选择过程被逮捕为拥堵游戏,这是一类非支持游戏,用户共享一套常见的有限资源。给定用户持续的成本取决于其他用户的拥塞冲击,共享相同资源的其他用户。设计优化用户空中接口选择的分布式资源共享方案在很大程度上取决于建模拥塞游戏的NASH均衡的存在。在本文中,我们模拟了三个主要宽带技术(WiMAX,WiFi和3.5G HSDPA)的下行链路访问,并研究了涉及这些技术的各种多RAI情景的纯NASH均衡的存在。

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