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An Optimal Strategy for Static Black-Peg Mastermind with Two Pegs

机译:用两个钉子的静态黑钉母料的最佳策略

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Mastermind is a famous two-player game which has attracted much attention in literature within the last years. In this work we investigate the static (also called non-adaptive) variant of Mastermind. The principal rule is that the codemaker has to choose a secret consisting of p pegs and c colors for each peg and the codebreaker may give a number of guesses at once, where for each guess he receives information from the codemaker. Using this information he has a final guess for the correct secret. The aim of the game is to minimize the number of guesses. Whereas Goddard has investigated the static version of original Mastermind in 2003, we do such an investigation of its black-peg variant, where the received information consists only of a number of black pegs which corresponds to the number of pegs matching in the corresponding question and the secret. As main result we present a strategy for this game for p = 2 pegs and arbitrarily many colors c ≥ 3 colors and prove its feasibility and optimality. Furthermore, by computer search we found optimal strategies for 9 other pairs (p,c).
机译:Mastermind是一款着名的两位运动员游戏,在过去几年内在文学中引起了很多关注。在这项工作中,我们研究了师仪的静态(也称为非自适应)变体。主要规则是,CodeMaker必须选择由每个PEG的P PEGS和C颜色组成的秘密,并且码码将同时给出许多猜测,每个猜测他接收来自CodeMaker的信息。使用此信息,他对正确的秘密进行了最终猜测。游戏的目的是最大限度地减少猜测的数量。虽然戈达德在2003年调查了原始MasterMind的静态版本,我们对其黑色PEG变体进行了这种调查,其中收到的信息仅包括许多黑色钉,该黑钉与相应的问题和相应的问题匹配的挂钩数量相对应秘密。作为主要结果,我们为P = 2栓的这场比赛提出了一种策略,并且任意多种颜色C≥3种颜色并证明其可行性和最优性。此外,通过计算机搜索,我们找到了9对(p,c)的最佳策略。

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