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Depth of Field Postprocessing For Layered Scenes Using Constant-Time Rectangle Spreading

机译:使用恒定时间矩形扩展的分层场景的景深

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摘要

Control over what is in focus and what is not in focus in an image is an important artistic tool. The range of depth in a 3D scene that is imaged in sufficient focus through an optics system, such as a camera lens, is called depth of field. Without depth of field, the entire scene appears completely in sharp focus, leading to an unnatural, overly crisp appearance. Current techniques for rendering depth of field in computer graphics are either slow or suffer from artifacts, or restrict the choice of point spread function (PSF). In this paper, we present a new image filter based on rectangle spreading which is constant time per pixel. When used in a layered depth of field framework, our filter eliminates the intensity leakage and depth discontinuity artifacts that occur in previous methods. We also present several extensions to our rectangle spreading method to allow flexibility in the appearance of the blur through control over the PSF.
机译:对焦点的控制以及未侧重于图像的东西是一个重要的艺术工具。 3D场景中的深度范围在足够的焦点上通过光学系统(例如相机镜头)被称为景深。没有景深,整个场景完全出现在尖锐的焦点中,导致不自然,过于清晰清爽的外观。计算机图形中渲染景深的当前技术是慢慢或遭受伪影,或限制点扩展功能(PSF)的选择。在本文中,我们介绍了一种基于矩形扩展的新图像滤波器,其是每个像素的恒定时间。当在分层的现场框架中使用时,我们的过滤器消除了先前方法中发生的强度泄漏和深度不连续的伪像。我们还向我们的矩形传播方法提供了几种延伸,以允许通过对PSF的控制来允许模糊的外观灵活性。

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