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Interactive Part Selection for Mesh and Point Models using Hierarchical Graph-Cut Partitioning

机译:使用分层图形剪切分区的网状和点模型的交互式零件选择

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This paper presents a method for interactive part selection for mesh and point set surface models that combines scribble-based selection methods with hierarchically accelerated graph-cut segmentation. Using graph-cut segmentation to determine optimal intuitive part boundaries enables easy part selection on complex geometries and allows for a simple, scribble-based interface that focuses on selecting within visible parts instead of precisely defining part boundaries that may be in difficult or occluded regions. Hierarchical acceleration is used to maintain interactive speed on large models and to provide connectivity when extending the technique to point set models.
机译:本文介绍了一种用于网格和点设置表面模型的交互式零件选择的方法,该方法将基于涂鸦的选择方法与分层加速的图形切割分段相结合。使用图形切割分割来确定最佳直观部分边界,使得在复杂几何形状上可以容易地选择,并且允许专注于在可见部件内选择的简单涂鸦的接口,而不是精确地定义可能处于困难或遮挡区域的部分边界。分层加速用于在大型模型上维持交互速度,并在将技术扩展到点设置模型时提供连接。

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