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IMPROVING RESPONSIVENESS LOCALITY IN DISTRIBUTED VIRTUAL ENVIRONMENTS

机译:提高分布式虚拟环境中的响应性局部性

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The recent diffusion of wide area networks distributed applications, like distributed virtual environments (DVEs), for instance massively multiplayer games, requires the definition of proper consistency models and protocols. Models like perceptive consistency take into account the interactivity of these applications by defining a set of real time constraints. This paper presents MultiLags, a protocol implementing perceptive consistency which exploits DVE locality to dynamically refine the time constraints according to the network conditions. An implementation of the protocol is presented. A set of experimental results show the effectiveness of the MultiLags approach.
机译:近期广域网的传播分布式应用程序,如分布式虚拟环境(DVE),例如大量多人游戏,需要定义适当的一致性模型和协议。像感知一致性这样的模型通过定义一组实时约束来考虑这些应用程序的交互性。本文提出了多块,一种实现感知一致性的协议,该协议利用DVE局部性地动态地改进时间约束根据网络条件。提出了协议的实现。一组实验结果表明了多机方法的有效性。

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