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POLYGON SMOOTHING NURBS CURVES AND SURFACES

机译:多边形平滑NURBS曲线和表面

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摘要

In conventional spline geometric shape design, each part of a designed object always evolves the same number of control points. This has been a disadvantage of the spline based geometric shape design schemes as much more points than necessary may be required to specify a shape. In this paper, NURBS are generalized into Polygon Smoothing NURBS (PS-NURBS) by introducing a new set of shape parameters into conventional spline basis functions. The newly introduced parameters provide additional facilities for the freeform geometric object design. The most significant feature of this newly proposed spline scheme is that the number of control points used for different parts of a geometric shape can be varied according to design requirements. With this technique, a geometric shape can be designed to approximate the specified control polygon or control mesh smoothly with any required precision. Compared with conventional NURBS, the proposed technique allows the designers to produce a much richer set of geometric shapes with a relatively smaller set of control points.
机译:在传统的花键几何形状设计中,设计对象的每个部分总是演化相同数量的控制点。这是一种基于花键的几何形状设计方案的缺点,比必要的点比必要的要点来指定形状。在本文中,NURBS通过将新的形状参数引入传统的样条基函数来推广到多边形平滑NURBS(PS-NURBS)中。新引入的参数为自由形式几何对象设计提供了额外的设施。这种新提议的样条方案的最重要特征是,用于几何形状的不同部件的控制点的数量可以根据设计要求而变化。利用这种技术,可以设计几何形状以使指定的控制多边形或控制网格平滑地用任何所需的精度近似。与传统的NURB相比,所提出的技术允许设计人员用相对较小的对照点产生多重的几何形状组。

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