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RECURSIVE COORDINATE REDUCTION: AN ADDENDUM

机译:递归坐标减少:附录

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摘要

This paper presents an addendum to the Recursive Coordinate Reduction (RCR) algorithm far the efficient numerical analysis and simulation of modest to heavily constrained multi-rigid-body dynamic systems. The RCR algorithm can accommodate the spatial motion of broad categories of multi-rigid-body systems containing arbitrarily many closed loops in O(n + m) operations overall for systems containing n generalized coordinates, and m independent algebraic constraints. The presented approach does not suffer from the performance (speed) penalty encountered by most other of the so-called "(n) " state-space formulations, and does not require additional constraint violation stabilization procedures (e.g. Baumgartes method, coordinate partitioning, etc.). Due to these characteristics, the presented algorithm should offer superior computing performance relative to other methods in many situations involving both large n and m. This paper will specifically address an unpublished recursive step in the handling of "floating" loop base bodies, as well as present an extension to "spur" topologies.
机译:本文介绍了递归坐标减少(RCR)算法的附录甚至适用于严格约束的多刚体动态系统的高效数值分析和模拟。 RCR算法可以容纳广泛类别的多刚体系统的空间运动,该系统在o(n + m)操作中,该系统的任意许多闭环,用于包含n个广义坐标的系统和M独立代数约束。所提出的方法不会受到大多数所谓的“(n)”状态空间制剂所遇到的性能(速度)惩罚,并且不需要额外的约束违规稳定程序(例如Baumgartes方法,坐标分区等。)。由于这些特性,所提出的算法应在许多情况下提供卓越的计算性能,涉及大N和M的许多情况。本文将具体地解决了处理“浮动”环基体的未发表递归步骤,以及将延伸到“刺激”拓扑的延伸。

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