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Governing Environments for Agent-Based Traffic Simulations

机译:基于代理的流量模拟管理环境

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Multiagent systems may be elegantly modeled and designed by enhancing the role of the environment in which agents evolve. In particular, the environment may have the role of a governing infrastructure that regulates with laws or norms the actions taken by the agents. The focus of modeling and design is thus shifted from a subjective view of agents towards a more objective view of the whole multiagent system. In this paper, we apply the idea of a governing environment to model and design a multi-agent system that micro-simulates the Swiss highway network. The goal of the simulation is to show how traffic jams and accordion phenomena may be handled with appropriate local regulations on speed limits. A natural modeling would give segments the capacity to regulate the speed based on observed local events. We developed the simulation platform from scratch in order to accommodate our design choices and a realistic complexity. This paper presents in details our modeling choices, and first experimental results.
机译:通过增强代理进化的环境的作用,多算系统可以典雅建模和设计。特别是,环境可能具有管理基础设施的作用,该基础设施规定了法律或规范代理人所采取的行动。因此,建模和设计的焦点从代理的主观视图朝向整个多层系统的更客观的视图转移。在本文中,我们将管理环境的思想应用于模型和设计一种微型模拟瑞士公路网络的多种子体系统。模拟的目标是展示如何在速度范围内以适当的本地法规处理流量卡纸和手风琴现象。自然建模将提供基于观察到的当地事件来规范速度的能力。我们从头开始开发了仿真平台,以适应我们的设计选择和逼真的复杂性。本文介绍了我们的建模选择和第一个实验结果。

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