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Computing Naturally in the Billiard Ball Model

机译:在台球模型中自然计算

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Predkin's Billiard Ball Model (BBM) is considered one of the fundamental models of collision-based computing, and it is essentially based on elastic collisions of mobile billiard balls. Moreover, fixed mirrors or reflectors are brought into the model to deflect balls to complete the computation. However, the use of fixed mirrors is "physically unrealistic" and makes the BBM not perfectly momentum conserving from a physical point of view, and it imposes an external architecture onto the computing substrate which is hot consistent with the concept of "architectureless" in collision-based computing. In our initial attempt to reduce mirrors in the BBM, we present a class of gates: the m-counting gate, and show that certain circuits can be realized with few mirrors using this gate. We envisage that our findings can be useful in future research of collision-based computing in novel chemical and optical computing substrates.
机译:Predin的台球模型(BBM)被认为是基于碰撞的计算的基本模型之一,它基本上基于移动台球的弹性冲突。此外,固定镜或反射器进入模型以偏转球以完成计算。然而,固定镜的使用是“物理上不切实际”,并使BBM从物理角度下完全节省,并且它将外部架构施加到计算基板上,这与碰撞中的“架构”的概念很常见。基于计算。在我们的初步尝试减少BBM中的镜子中,我们展示了一类门:M计数门,并表明某些电路可以用几个镜像使用该门来实现。我们设想我们的发现对于在新型化学和光学计算基板中的基于碰撞的计算的未来研究中可以是有用的。

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