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Memory-based Motion Simulation

机译:基于内存的运动仿真

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People are able to update their sets of motor skills as they learn and practice new motions. Thus, the motion planning system adopted by people seems dynamic and expandable. It also seems that acquired motor skills can be generalized such that motions can be performed in novel situations. In line with this, the generalized motor program theory (Schmidt and Lee, 1999) states that given a particular physical/environmental need, a person performs movement by retrieving a relevant movement pattern from her memory and modifying it through parameterization to satisfy the need. Inspired by these motor program views on the planning of human movements, this paper presents a novel, memory-based human motion simulation system (MBMS). The proposed motion simulation system consists of four components: a motion database (memory), a root motion finder (retrieval), a motion style classifier, and a motion modification algorithm (generalization). The motion database is a model of the human memory of motor skills. It contains actual human motion data obtained from motion capture experiments. The motion database as a model of human memory is dynamic: New motions can be registered with additional motion capture experiments when necessary. Each motion in the database is represented as a set of joint angle trajectories. A motion is also given a set of descriptive attributes, which include the characteristics of the performer (age, gender, anthropomtery, etc.) and the task (initial and final hand positions, hand load weight, etc). Given an input simulation scenario, the most relevant motions to that scenario are found by a root motion finder. These relevant motions are termed root motions. The root motions are further analyzed by the motion style classifier so that multiple motion styles can be identified (Park et al., 2001). Finally, the root motions are modified to satisfy the newly given scenario by the motion modification algorithm (Park et al., 2000; Park et al., 2001). The proposed memory-based motion simulation approach is being implemented based on the HUMOSIM (Human Motion Simulation) motion databases at the University of Michigan.
机译:人们能够更新他们的运动技能,因为他们学习和练习新动作。因此,人们采用的运动规划系统似乎是动态和可扩展的。似乎也可以推广获得的运动技能,使得可以在新颖的情况下进行动作。符合这一点,广义电机程序理论(Schmidt和Lee,1999)表示,给予特定的身体/环境需求,一个人通过从内存中检索相关的运动模式并通过参数化来修改它来满足需求来执行运动。这篇论文提出了对人类运动的规划方面的观点,提出了一种新颖的内存的人类运动仿真系统(MBMS)。所提出的运动仿真系统由四个组件组成:运动数据库(存储器),根运动查找器(检索),运动样式分类器和运动修改算法(泛型)。运动数据库是运动技能的人类记忆的模型。它包含从运动捕获实验获得的实际人体运动数据。作为人类内存型号的运动数据库是动态的:在必要时可以在附加运动捕获实验中注册新动作。数据库中的每个运动表示为一组关节角度轨迹。运动也给出了一组描述性属性,包括表演者(年龄,性别,拟人等)的特征和任务(初始和最终手势,手负荷重量等)。鉴于输入仿真方案,根运动查找器找到了对该方案的最相关的动作。这些相关的动作被称为根系动作。通过运动风格分类器进一步分析了根动作,从而可以识别多种运动样式(Park等,2001)。最后,修改了根动作,以满足运动修改算法的新给出的场景(Park等,2000; Park等,2001)。基于密歇根大学的Humosim(人类运动仿真)运动数据库来实现所提出的基于存储器的运动仿真方法。

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