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A peer-to-peer extension of network-enabled server systems

机译:支持网络的服务器系统的对等扩展

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DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design network enabled server (NES) systems. In these systems, clients ask to agents (discovery and scheduling components) to find servers able to solve their problem using some performance metrics and information about the location of data already on the network. Today's NES middleware, in which agents are statically connected and potentially bottlenecks, don't cope with the dynamic and heterogeneous nature of future grid environments. In this paper, we present the design, the implementation and the experimentation of the first architecture extending traditional NES systems with an unstructured peer-to-peer network dynamically connecting distributed agents, to provide to clients an entry point to servers geographically distributed. Our implementation is based on DIET and the JXTA toolbox. Different algorithms have been implemented and experimented over the VTHD network which connects several supercomputers in different research institutes through a high-speed network, showing the scalability of the system.
机译:饮食(分布式交互式工程工具箱)是一组分层组件,用于设计网络支持的服务器(NES)系统。在这些系统中,客户端询问代理(发现和调度组件),以查找能够使用某些性能指标和有关网络上已上数据位置的信息来解决其问题的服务器。今天的NES中间件,其中代理是静态连接和潜在的瓶颈,不要应对未来电网环境的动态和异构性质。在本文中,我们展示了将传统NES系统扩展的第一架构的设计,实现和实验,其中具有非结构化的点对点网络动态连接分布式代理,为客户提供地理分布的服务器的入口点。我们的实现是基于饮食和JXTA工具箱。已经通过高速网络在不同研究机构中连接了多个超级计算机的vthd网络来实现和实验不同的算法,显示了系统的可扩展性。

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