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A new approach to the design of the computing curriculum for a Bachelor of Arts degree is described. The approach relies extensively on problem-based instruction and computer graphics to teach key concepts in computer science. The novelty arises from the magnitude and origin of the problems to be integrated into the curriculum and the breadth of the impact across the curriculum. Results from a trial course, the first experiment with the new approach, are described. The course, Tools and Techniques for Software Development, is a sophomore-level course in programming methodology. Construction of a ray-tracing system (for generating synthetic images) was the vehicle chosen for the instruction.
机译:描述了一种新方法,用于设计学士学位学士学位的计算课程。该方法依赖于基于问题的指导和计算机图形学来教导计算机科学中的关键概念。新颖性来自课程中的问题的幅度和起源以及课程中的跨度的宽度。试验过程的结果,描述了新方法的第一个实验。软件开发的课程,工具和技术,是编程方法中的二手级课程。绘制射线追踪系统(用于产生合成图像)是为指令选择的车辆。

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