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CONSISTENT OBJECT-BASED SOFTWARE CONSTRUCTION FOR EMBEDDED APPLICATIONS

机译:基于对象的基于对象的软件构造,用于嵌入式应用程序

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In this article a new method for a consistent object-based software construction will be suggested, that allows a straightforward modeling of embedded applications. To this aim new diagram types, the so-called state-based collaboration diagrams, collaboration diagrams in layer models and client-server object diagrams will be introduced. The client-server object diagram is completely UML-conform and for the state-based collaboration diagrams and the collaboration diagrams in layer models only a few UML extensions are necessary. The new state-based collaboration diagrams will prevent discrepancies between objects' interactions and state charts, and the collaboration diagrams in layer models will allow a consistent transition between analysis and design, and furthermore a consistent consideration of the dynamic and static properties of an architecture. In the case of safety-related systems the collaboration diagrams in layer models help to decouple functions of different safety integrity levels according to IEC 61508. And last but not least the client-server object diagrams will support the transition between the activities system analysis and system design as well as the transition between system design and implementation.
机译:在本文中,将建议一种新的基于对象的软件构造方法,允许嵌入式应用程序的简单建模。为此目的新的图表类型,将引入所谓的状态协作图,层模型和客户端 - 服务器对象图中的协作图。客户端 - 服务器对象图是完全UML-Conform,并且对于基于状态的协作图,并且图层模型中的协作图仅需要几个UML扩展。新的基于状态的协作图将防止对象的交互和状态图之间的差异,并且图层模型中的协作图将允许分析和设计之间的一致转换,并且还可以考虑架构的动态和静态属性的一致考虑因素。在安全相关系统的情况下,图层模型中的协作图有助于根据IEC 61508对不同安全完整性级别的函数进行分离。并且最后但并非最不重要的是客户端 - 服务器对象图将支持活动系统分析和系统之间的转换设计以及系统设计与实现之间的过渡。

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