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A Straight Skeleton Approximating the Medial Axis

机译:近似内侧轴的直骨架

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We propose the linear axis, a new skeleton for polygonal shapes. It is related to the medial axis and the straight skeleton, being the result of a wavefront propagation process. The wavefront is linear and propagates by translating edges at constant speed. The initial wavefront is an altered version of the original polygon: zero-length edges are added at reflex vertices. The linear axis is a subset of the straight skeleton of the altered polygon. In this way, the counter-intuitive effects in the straight skeleton caused by sharp reflex vertices are alleviated. We introduce the notion of ε-equivalence between two skeletons, and give an algorithm that computes the number of zero-length edges for each reflex vertex which yield a linear axis ε-equivalent to the medial axis. This linear axis and thus the straight skeleton can be computed from the medial axis in linear time for polygons with a constant number of "nearly co-circular" sites. All previous algorithms for straight skeleton computation are sub-quadratic.
机译:我们提出了线性轴,是一种用于多边形形状的新骨架。它与内侧轴和直骨架有关,是波前传播过程的结果。波前是线性的,通过以恒定速度平移边缘来传播。初始波前是原始多边形的改变版本:在反射顶点处添加零长度边缘。线性轴是改变多边形的直线骨架的子集。以这种方式,缓解了由清晰的反射顶点引起的直骨架中的反向直观效应。我们介绍了两个骨架之间的ε-等效的概念,并给出了一种算法,该算法计算每个反射顶点的零长度边缘的数量,从而产生直线轴的线性轴线。该线性轴和因此直线骨架可以从​​中间轴计算,用于具有恒定数量的“近圆形”位点的多边形的线性时间。所有先前的直线计算算法都是子二次的。

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