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Computing Complex Iceberg Cubes by Multiway Aggregation and Bounding

机译:通过多道聚集和边界计算复杂的冰山立方体

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Iceberg cubing is a valuable technique in data warehouses. The efficiency of iceberg cube computation comes from efficient aggregation and effective pruning for constraints. In advanced applications, iceberg constraints are often non-monotone and complex, for example, "Average cost in the range [δ_1, δ_2] and standard deviation of cost less than β". The current cubing algorithms either are efficient in aggregation but weak in pruning for such constraints, or can prune for non-monotone constraints but are inefficient in aggregation. The best algorithm of the former, Star-cubing, computes aggregations of cuboids simultaneously but its pruning is specific to only monotone constraints such as "COUNT(*) ≥ δ". In the latter case, the Divide and Approximate pruning technique can prune for non-monotone constraints but is limited to bottom-up single-group aggregation. We propose a solution that exhibits both efficiency in aggregation and generality and effectiveness in pruning for complex constraints. Our bounding techniques are as general as the Divide and Approximate pruning techniques for complex constraints and yet our multiway aggregation is as efficient as Star-cubing.
机译:冰山立方是数据仓库中的宝贵技术。冰山多维数据集计算的效率来自有效的聚合和有效修剪对约束。在高级应用中,冰山约束通常是非单调的,并且复杂,例如“在Δ_1,Δ_2”的范围内的平均成本和成本小于β的标准偏差。当前的立方算法是在聚合中有效,但在这种约束中的修剪中弱,或者可以为非单调约束进行修剪,但聚合的效率低。前者的最佳算法,星形立方体同时计算长方体的聚集,但其修剪是特异性的单调约束,例如“计数(*)≥Δ”。在后一种情况下,除法和近似修剪技术可以为非单调约束修剪,但仅限于自下而上的单组聚集。我们提出了一种解决方案,该解决方案在复杂约束中展示了聚集和普遍性的效率和有效性。我们的界限技术与复杂约束的划分和近似修剪技术一样普遍,但我们的多道聚集是作为恒星立方的高效。

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