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Towards Adaptive Virtual Camera Control in Computer Games

机译:在计算机游戏中的自适应虚拟摄像机控制

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Automatic camera control aims to define a framework to control virtual camera movements in dynamic and unpredictable virtual environments while ensuring a set of desired visual properties. We investigate the relationship between camera placement and playing behaviour in games and build a user model of the camera behaviour that can be used to control camera movements based on player preferences. For this purpose, we collect eye gaze, camera and game-play data from subjects playing a 3D platform game, we cluster gaze and camera information to identify camera behaviour profiles and we employ machine learning to build predictive models of the virtual camera behaviour. The performance of the models on unseen data reveals accuracies above 70% for all the player behaviour types identified. The characteristics of the generated models, their limits and their use for creating adaptive automatic camera control in games is discussed.
机译:自动摄像机控制旨在定义一个框架,以控制动态和不可预测的虚拟环境中的虚拟摄像机运动,同时确保一组所需的视觉属性。我们调查游戏中相机位置和播放行为之间的关系,并构建可用于基于播放器偏好控制摄像机运动的相机行为的用户模型。为此目的,我们从播放3D平台游戏的主题中收集眼睛凝视,相机和游戏数据,我们群集凝视和相机信息来识别相机行为配置文件,我们使用机器学习来构建虚拟摄像机行为的预测模型。对于所识别的所有播放器行为类型,模型的模型表现出的性能显示出高于70%的准确性。讨论了在游戏中创建自适应自动摄像机控制的所生成的模型,限制及其用途的特征。

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