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Wavelet-Based High Resolution Sound Texture Synthesis

机译:基于小波的高分辨率声音纹理合成

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This paper describes the adaptation of Efros & Leung's pixel-based Image Texture Synthesis (ITS) to 1-D for Sound Texture Synthesis (STS). The goal is the creation of a long, dynamic, sound "texture" from a much shorter audio training example. The Dual-Tree Complex Wavelet Transform (DT-CWT) is used for optimization, to good effect. We define the concept of High Resolution Sound Texture Synthesis (HR-STS) as the texturing of high resolution, multi-channel sound recordings with retention of stereophonic effects. HR-STS is useful for installations, computer games, audio repair and low-bandwidth media devices. We test a variety of real-world training examples including ambient sounds, speech snippets and music. The resulting sound textures are plausible and varied without sounding "tiled" from the training examples.
机译:本文介绍了efros&leung基于像素的图像纹理合成(其)至1-d用于声音纹理合成(STS)的适应。目标是创建长,动态,声音“纹理”,从更短的音频训练示例。双树复杂小波变换(DT-CWT)用于优化,效果良好。我们将高分辨率声音纹理合成(HR-STS)的概念定义为高分辨率的纹理,具有保留立体声效应的多通道录音。 HR-STS可用于安装,计算机游戏,音频修复和低带宽媒体设备。我们测试各种现实世界培训示例,包括环境声音,语音片段和音乐。由此产生的声音纹理是合理的,在没有发出训练示例的情况下没有发出“瓷砖”而变化。

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