首页> 外文会议>Building simulation: International Building Performance Simulation Association conference and exhibition >APPLYING COMPUTATIONAL SIMULATION RESULTS TO THE DEVELOPMENT OF A DESIGN METHOD FOR DAYLIGHTING DESIGN AND REGULATION IN HIGH-DENSITY CITIES
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APPLYING COMPUTATIONAL SIMULATION RESULTS TO THE DEVELOPMENT OF A DESIGN METHOD FOR DAYLIGHTING DESIGN AND REGULATION IN HIGH-DENSITY CITIES

机译:应用计算仿真结果对高密度城市的灯光设计和调节设计方法的开发

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Daylight design for “extremely” obstructed urban environment is a relatively uncharted area of study. No city in the world has an urban density as high as Hong Kong. Designing daylight in the territory is a critical and important study. The paper attempts to develop and verify a simple method of design for architects based on theoretical formulation and results obtained using computational simulations. The Unobstructed Vision Area Method (UVA) proposed here is highly correlated to the Vertical Daylight Factor (VDF) of a building surface. This 2- dimensional plan based method is very easy to use at the early design and planning stage. The method is now under consideration by the Government for its new performance based building regulations. With small modifications to its variables, the methodology for the UVA method could also be generally used for other extreme-density cities.
机译:“极端”阻碍城市环境的日光设计是一个相对未明确的学习领域。世界上没有城市的城市密度高达香港。在领土上设计日光是一个关键而重要的研究。本文试图根据使用计算模拟获得的理论制定和结果,开发和验证建筑师的简单设计方法。这里提出的无阻碍视觉区域方法(UVA)与建筑物表面的垂直日光因子(VDF)高度相关。这种基于二维计划的方法在早期设计和规划阶段非常易于使用。该方法现任政府正在审议其新的绩效的建筑规定。对于对其变量的微小修改,UVA方法的方法通常也可以用于其他极端密度的城市。

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