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Non-orthogonal screens and its application in moire-free halftoning

机译:非正交屏幕及其在莫尔无半色调的应用

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In color reproduction, the most troublesome moire pattern is the second-order moire, or the three-color moire, usually produced by mixing of cyan, magenta and black halftone outputs. A classical 3-color zero-moire solution is using three identical cluster halftone screens with different rotations: 15, 45 and 75°, respectively. HOwever, for most digital printing devices, the size and shape of halftone screens are constrained by the "digital grid", which defines the locations of printed dots; and therefore, an exact 15 or 75°rotation of a cluster screen is impossible. Although there are many alternative approaches for moire-free color halftoning, most of them only provide approximate solutions and/or have a tendency to generate additional artifacts associated with halftone outputs. The difficulty to achieve moire-free color halftoning is greatly relieved by using non-orthogonal halftone screens, i.e., screens in general parallelogram shapes. In this paper, a general condition for 3-color zero-moire solutions is derived. A procedure using integer equations to search moire-free solutions for different applications is also described.
机译:在色彩再现中,最麻烦的莫尔模式是二阶莫尔,或三色莫尔,通常通过混合青色,品红色和黑色半色调输出而产生。经典的3色零摩尔解决方案使用具有不同旋转的三个相同的聚类半色调屏幕:15,45和75°。然而,对于大多数数字打印设备,半色调屏幕的大小和形状受“数字网格”的约束,它定义了印刷点的位置;因此,不可能将簇屏幕的精确15或75°旋转。虽然有许多替代方法对于Moire的颜色半色调,但是它们中的大多数仅提供近似解决方案和/或具有生成与半色调输出相关的附加伪像的趋势。通过使用非正交半色调屏幕,即一般平行四边形形状的屏幕,大大缓解了莫尔自由色彩的难度。本文推导出3色零摩尔溶液的一般条件。还描述了使用整数方程来搜索不同应用的Moire的解决方案的过程。

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