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A Colour Tracking Procedure for Low-Cost Face Desktop Applications

机译:低成本桌面应用程序的彩色跟踪过程

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In this paper we present an environment for the tracking of a human face obtained from a real video sequence. We will describe the system and discuss the advantages and disadvantages of our approximation. We mainly focus on the situation of the main attributes of the human face (eyes, eyebrows, nose and moth). The tracking algorithm and the ulterior animation of the synthetic model must guarantee the real time response without the need of any additional markup of the actor. Due to the complexity of the process, we make an initial selection of the facial attributes involved without any efficiency or robustness loss. We define a probabilistic model of skin face area and we would like to track this region in the sequence of images. In parallel we propose additional criteria to search inside this tracked area main features in human face (as lisp, eyes, eyebrows, nose, etc..). The tracking algorithm is based in a efficient implementation of continuously adaptive mean shift procedure (CAMSHIFT) and this process is improved also with the second step with feature detections. In this paper only we present the whole process, the tracking background criteria and lips detection procedure. The synthesis phase is out scope of this paper and we generate the facial animations parameters (FAP) as input to a compliant MPEG-4 facial animation engine (FAE). This system is designed as a computer interface for controlling commercial computer applications which include avatar or clones in real time.
机译:在本文中,我们介绍了一种用于跟踪从真实视频序列获得的人类的环境。我们将描述系统并讨论我们近似的优缺点。我们主要关注人脸的主要属性(眼睛,眉毛,鼻子和蛾)的情况。跟踪算法和合成模型的Ultrior动画必须保证实时响应,而无需任何额外的actor的标记。由于该过程的复杂性,我们初始选择所涉及的面部属性,而无需任何效率或稳健性损失。我们定义了皮肤面积的概率模型,我们希望在图像序列中跟踪该区域。并行,我们提出了额外的标准来搜索人类脸部(作为Lisp,眼睛,眉毛,鼻子等)的追踪区域主要特征。跟踪算法基于连续自适应平均移位(CAPSHIFT)的有效实现,并且该过程也与具有特征检测的第二步得到改善。本文只有我们介绍了整个过程,跟踪背景标准和嘴唇检测程序。合成阶段是本文的范围,我们将面部动画参数(FAP)产生为兼容的MPEG-4面部动画引擎(FAE)。该系统被设计为用于控制商业计算机应用程序的计算机界面,该应用程序实时地包括化身或克隆。

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