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Fun, Communication and Dependability: Extending the Concept of Usability

机译:有趣,沟通和可靠性:扩展可用性的概念

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Designing information and technology products for the home has drawn attention to the narrowness of traditional conceptions of usability. Design methods and guidelines were developed in work contexts and so are mainly concerned with ease-of-learning, low level ease-of-use and task fit. These are all issues in the home but there are other important components of usability. How do we make the product enjoyable to use? How do we design for effective human-human communication? How doe we make these systems dependable? The paper illustrates these issues through two design problems, the Virtual Pub and Mavis' smart home. Drawing on the history of HCI, suggestions are made about how these new conceptions of usability could be further developed for design for the home, and more widely.
机译:设计信息和技术产品为家庭引起了传统可用性概念的狭隘性。设计方法和指南是在工作环境中开发的,因此主要关注易于学习,低级易用性和任务合适。这些都是家中的所有问题,但有其他重要组成部分可用性。我们如何使产品享用使用?我们如何为有效的人类交流设计?我们如何使这些系统可靠?本文通过两个设计问题,虚拟酒吧和Mavis的智能家庭说明了这些问题。绘制HCI的历史,建议是如何进一步为家庭设计而进一步开发这些可用性的新概念,更广泛地开发。

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