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Playing with time: on the specification and execution of time-enriched LSCs

机译:使用时间:关于规范和执行富裕的LSC

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摘要

We extend live sequence charts (LSCs), a highly expressive variant of sequence diagrams, with timing constructs, thus making the language suitable for specifying the behavioral requirements of time-intensive systems. We follow Alur and Henzinger in basing the extension on a single clock object. We have implemented the extension in full in our play-engine tool, which provides user friendly ways to play in the timing constraints, together with a powerful mechanism that can execute, or play out, the time-enriched requirements directly, without the need for an intra-object system model. It seems that in addition to many advantages in testing and requirements engineering, for some kinds of systems this could lead to the requirements actually serving as the final implementation.
机译:我们扩展Live Sequence图表(LSC),具有定时构造的序列图的高度富有表现力的变体,从而使得适合于指定时间密集系统的行为要求的语言。我们遵循Alur和Hentinger在一个时钟对象上的延伸时。我们已经在我们的游戏引擎工具中完全实现了扩展,这为用户友好的方式提供了在时间约束中发挥的方式,以及可以直接执行或发挥富费的需求的强大机制,而无需对象内系统模型。似乎除了测试和需求工程方面的许多优点外,对于某些类型的系统来说,这可能导致实际用作最终实施的要求。

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