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Use of Computer Animation in Quantifying Driver Perception of Three-Dimensional Road Alignments

机译:使用计算机动画在量化三维道路对齐的驱动程序感知

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摘要

Previous studies have shown that the current practice of highway geometric design, which is based on two-dimensional (2D) analyses, is a primary source of inaccurate driver's perception. Design guidelines, therefore, recommend designer to examine and adjust the alignment during the different design stages based on its three-dimensional (3D) visual quality. Tools that can be used in such a task include continuous roll of plan-profile papers, perspective drawings, and computer software. However, an established procedure with clearer and more quantitative guidelines would undoubtedly ensure less subjectivity and greater uniformity in alignment design. Such a procedure would require the quantification of several items pertaining to driver perception and behavior. This paper presents a summary of three different experiments carried out by the authors where computer animations were used to examine and quantify concerns related to driver perception. The objective of the first experiment was to determine the distance required by drivers to perceive the existence of a horizontal curve, which may be restricted by an existing crest vertical curve. The second experiment was designed to examine the hypothesis that horizontal curves appear sharper or flatter when overlapping with crest or sag vertical curves, respectively. Finally, the objective of the third experiment was to quantify the relationship between the actual and perceived radii. While all experiments utilized computer simulation of the road alignment, each experiment was designed differently to address its respective objective.
机译:以前的研究表明,基于二维(2D)分析的公路几何设计目前的实践是驾驶员感知的主要来源。因此,设计指南推荐设计师根据其三维(3D)视觉质量,在不同的设计阶段期间检查和调整对齐。可以在此类任务中使用的工具包括连续卷的平面图纸,透视图和计算机软件。但是,具有更清晰和更多的定量指南的既定程序无疑会确保对准设计方面的主观性较小和更大的均匀性。这样的程序需要定量与司机感知和行为有关的几个项目。本文介绍了由作者进行的三个不同实验的摘要,其中计算机动画用于检查和量化与司机感知有关的疑虑。第一个实验的目的是确定司机所需的距离,以感知水平曲线的存在,这可能受到现有的峰值垂直曲线的限制。第二个实验旨在检查当分别与峰值或下垂垂直曲线重叠时水平曲线显得更清晰或更平坦的假设。最后,第三个实验的目的是量化实际和感知的半径之间的关系。虽然所有实验利用了计算机模拟的道路对准,但每个实验都设计了不同的方式,以解决其各自的目标。

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