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Selfish users in Aloha: a game-theoretic approach

机译:奥罗哈的自私用户:一种游戏 - 理论方法

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Past studies of Aloha have emphasized system-wide goals such as achieving maximum throughput or minimum delay. We use game theory to analyze Aloha from the perspective of a selfish user. we construct an Aloha game and examine the optimal behavior of individual users. We show that the Aloha game has an equilibrium and that an Aloha system in which the users are selfish will be stable provided the attempt rate is sufficiently low. We then compare the performance of a selfish Aloha system with the performance of a centrally controlled slotted Aloha system. With some system parameters performance is near the optimum performance obtained by a centrally-controlled system. By utilizing a selfish-user assumption, it is possible to build systems which are robust and scalable.
机译:过去的Aloha研究强调了系统范围的目标,例如实现最大吞吐量或最小延迟。我们使用博弈论从自私用户的角度来分析Aloha。我们构建Aloha游戏并检查个人用户的最佳行为。我们表明Aloha游戏有均衡,并且其中用户自私的Aloha系统将是稳定的,所以尝试速率足够低。然后,我们将自私的Aloha系统的性能进行比较,具有集中控制的开槽Aloha系统的性能。具有一些系统参数,性能接近由中央控制系统获得的最佳性能。通过利用自私用户的假设,可以构建具有稳健和可扩展的系统。

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